Updating the 2 01 psp greensburg pa dating
What this probably means is there's some problem with memory allocation somewhere else.PSP_THREAD_ATTR_LOW_STACK really does work on real firmware, but maybe there's something you can do that prevents it from working (or a game id is blacklisted or something.) We also free the module loader stack right away, but I'm starting to wonder if the first 0x4000 bytes of user space are ever available.There was some log I saw where a game broke because it tried to measure how much space was free, and that 0x4000 chunk confused it (what it was doing only made sense if free memory was contiguous.) -[Unknown] 6 Main I[IO]: HLE\sce Io.cpp:834 stdout: �!! : src/fw/res.c 2356 : res Get Dat Sect : urid=0x08d57a08 6 Main I[IO]: HLE\sce Io.cpp:834 stdout: �cassert : src/fw/res.c 2356 : : (N/A) yeah seems like GE2's memory management is the main problem with PPSSPP.There's even a bug where NPC name you choose in the previous mission appear again in a subsequent mission before it got crash when loading mission (im sure you guys have notice it since v1.00) @Divine Tea Bag you can find the 1.2 dlcs on baidu (more specifically psp模拟器贴吧).that's what I used on the 1.20 update to fix weapon bug so thanks for checking.
Been updating some other games before and none of them required decrypting...Or even make a savestate when it hits the breakpoint, and load it?-[Unknown] should have a pointer to some function, but instead has zero. if you get that value, try starting over, get near where it crashes (but not yet), and hit stop. But, your PC is already 0, so you already passed the breakpoint, so a0 probably is wrong now (maybe, not sure...) Or it really is that, which is definitely wrong. Theoretically from that screenshot, a0 should be the value at memory location 0x08EA9F58. BIN @daniel229 that would be great, on the forums right? btw I took a screenshot with an example (to show I can move with 1.01, which grants a 10% fc bonus) Normally we would get 11250fc in that mission.Then click "Breakpoint" and put the address (a0 12, you can use Google "0x12345678 12" to get it in hex) and put 4 as the size, but uncheck Enabled (leave Log checked.) Then let's see if anyone is writing to that memory... -[Unknown] @daniel229 interestingly, yesterday I got an updated version (1.01) and my custom build was fine with moving around, although it crashed whenever I started a mission. The problem is (regarding fixing it in the official build), I'm really not sure what I did differently which made movement work (as soon as I tested the 1.01 ISO, I didn't have movement crashes).
Unfortunately I don't have a real PSP to update to 1.10 so I can't test it until someone uploads a pre-patched version =/ I still can't move around, I run debug build, It show this error when crashing. It might have been a pull request I didn't merge into my build (I don't merge every pull to my local build..the ones which help games I play).Also implementing psp software on emulator wouldn't really help at all, since it'll still need to use psp mechanics, still need to use that decrypting engine and so fail because of missing keys;p.